Six questions. Three ways to answer each. Priya has hired eleven junior designers and rejected roughly two hundred — she's listening for something specific, and after every answer she'll tell you exactly what it was.
ROLE — Game Designer6 QUESTIONS12 XP MAX
Priya OseiLead Designer
Q1 / 6
Skill sheet
Interview log
Loadout for the real thing
Three STAR stories, written out. Situation, Task, Action, Result — from your own projects, ready before you sit down.
One decision you reversed. A design you changed after a playtest proves more than a design that worked first time.
A two-minute critique. One game you love, one system in it, one specific change and its trade-off.
Two questions for them. About the team's process, not the perks.